Indeed, your path can be highlighted, removing any irritation by getting lost in the abandoned space hulk. The USG Ishimura as uninviting as it is, encourages exploration, although Issac’s path is clearly defined. A stomp of Issac’s foot on a fallen monster often yields loot, which is nice. Kinesis, which Issac can use to move stuff about, also doubles as a weapon- hurling objects at the enemy. The monsters often don’t travel alone, a swift punch staggering one creature whilst you deal with another.Īs the game progresses, Issac’s stasis ability, primarily for slowing down faulty doors and equipment, comes into play allowing the player to slow down the enemy so better chop them up to bits. Aiming for the head doesn’t work, with Issac’s cutting tool being best utilised by slicing off the creatures’ limbs. Most encounters are from panels bursting open with the horrific mutant clawing away at you. The disfigured creatures that roam the USG Ishimura are not prone to announcing their arrival. The little details, like like scrawled messages on the walls and discarded dolls resting amongst dismembered bodies, help make Dead Space a game that is not for the faint-hearted. Everywhere you go there are sparks and flickering light creating shadows that could be something in a corner. The environmental effects also add to the atmosphere, as Issac makes his way through misty rooms and steaming corridors. The new Dead Space features incredibly atmospheric lighting that provides plenty of scares when the lights go out. Those of you that think that this is a cynical cash grab are very much mistaken. In the end, I resorted to the Xbox 360 version and the 2008 Dead Space looks nothing like how I remember. Your mind plays tricks on you, your memories updating the old game’s graphics in a manner that can take the shine off the remastered visuals.įiring up the old version of the game on PC to compare the two was a no-go, the game being incompatible with modern machines. It’s a strange feeling to be revisiting a game over a decade later, on a PC vastly more powerful than the one I had back in the day. Similar to the movies Alien and Event Horizon, eerie goings on in abandoned places make for some terrifying horror situations. There’s something primal that the game taps into. Upping the ante, the distress call was made by Issac’s girlfriend, Nicole Brennan, a medical officer on the station.ĭead Space has a classic haunted house in space scenario. Dead Space’s lore is detailed and well-documented.īut here we are, once again as engineer Isaac Clarke en route to the USG Ishimura as part of a search and rescue team answering a distress call. I’m not sure where this places all the animated Dead Space movies or the comic book in this potentially new chronology. I was hoping for another sequel rather than EA wiping the slate clean and starting again. I’ll be honest, the original Dead Space seems like only yesterday, and the sequels even more so. Others, like Dead Space, have been rebuilt from the ground up, echoing the original but adapted for a more refined audience. Some are just re-textured with upscaled character models, cynically remastered with minimal effort. Reissuing games has become in vogue for developers of late, with mixed results. For too long old favourites of mine have been lost to time, incompatible or unplayable on modern hardware. Dead Space, EA’s classic survival horror game from 2008, gets a complete overhaul, reimagining the chilling encounters on the derelict mining platform, the USG Ishimura.
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